Hi, can someone help me on how to get such toon visuals for a low poly unity game: Aquavias game: https://play.google.com/store/apps/details?id=ua.krou.aqueducts Target style 2: Can I get something like that with the MK toon shader ? https://assetstore.unity.com/packages/vfx/shaders/mk-toon-stylized-shader-178415 Thanks…
Hello, I've been asking around and experimenting for some time but I've yet to get any satisfactory answers or results. I'm trying to replicate the toon explosions, gunfire, and bullet impacts seen in this video in Maya and Arnold. I previously tried using alpha cards but I keep getting stuck when it comes to the animating…
i've got a good few models (300k worth) in a scene that I want to render toon shaded, and I've got a toon shader applied to them (ramp material) as soon as I put the viewport into hardware textured mode, maya dies on me. it's as if the toon shader is using a massive ammount of texture resources, even though there are no…