you want to kinda create rings around each eye, then ring around the nose, ring around the mouth then a governing ring around the nose and mouth rings then a governing ring around all previously mentioned rings which will form the actual shape of the head.
Oh - something else. Rings! Where are his rings? The rings totally complete the look along with those creepy bony fingers of his. Any plans on adding his rings?
Sauron is one of most powerful Maiar whose power only grew stronger with the forging of the One Ring. "One Ring to rule them all, One Ring to find them, One Ring to bring them all and in the darkness bind them. In the Land of Mordor where the Shadows lie." JRR Tolkien
I thought this would be easy, but I was totally wrong. Is there a way to get a ring of faces in mel, I figured out how to get an edge ring, but not a face ring. Pickwalk can do it, but that requires the user to select two faces where I only want the user to have to select one.
To Select an edge ring you can just double click an edge to select that loop. For the ring select the edge, then hold ctrl and right click, then Hover over "Edge Ring Utilities" then over "To Edge Ring" and release and it will select an edge ring. I wish there was a quicker way for selecting edge rings like there is for…
Hey guys, I've done a quick, simple binder for my future scene and thinking ahead a bit I'm wondering if it's possible to only unwrap one of the rings on the actual 1x1 map and just have it copy to all the rings? So when I texture the binder, the rings all look the exact same anyway, is it necessary for each ring to fill…
What are the names of the spinner tools next to Ring/Loop in Edit Poly - Edge - Selection? They seem to be called Ring Shift/Loop Shift in Max Help, but I can't find them anywhere in the Customise UI tools.