Thank you! I Have finished my rig.. It's just a simple rig.. I used Advance skeleton for this. I Want to post my work but unfortunately. I can't. Thanks again.
Hai Hai, I'm one of the core members working on this project for which I've taken on the role as the Rigging Artist :) I wanted to give an update on the rigging process on here for more people to see, much appreciated for omaii for posting and updating about the project <3 The rig has the basic ik fk joints, though I…
Pinned down the complete work flow with control rig. Create the pose and intended animation function in control rig itself, then send only the working point controls. Handle the control rig no differently than a bake animation in anim bp. Use the character bp to do the timing. It's very clean. My strategy is duplicated…
I'm curious how your posing the character? Are you using an auto rig or a rig from scratch? Or are you using Transpose Master in Zbrush? If you're rigging the character you're going to have to get used to skinning properly (or as properly as you can for some nice poses). I like to use Advanced Skeleton to rig my humanoid…
I'm starting the suspect things are different with Max/CAT rigs compared to rigs from Maya. It strikes me CAT rigs need an animation to import in correctly.
I don't have an answer but you're approaching the problem backwards. - hopefully this will at least prevent you doing a load of work and then hitting a blocker. Rigging something that behaves in this way in Maya is a long solved problem with a wide variety of solutions. Getting this to work as you describe in unity is not…
That is good news, @Alex_J! It means the methods are available, and need only perfect them at the final stage. Thank you! Will right away start learning rigging and smoothing in blender. Rigging does seem to offer a very intuitive manner of control of the contortions as there are no handles and the process is much like in…