I'm converting a normal map to height map and I keep getting a white border around edges.. Seems to be from my "Ultra Extreme Height Map " Layer but can't seem to get rid of the border. Any help would be appreciated.. see attached
Looks good. It's easier to use CSS to render the thumbnail borders. CSS 3 makes rounded corners possible with border-radius, but I don't know if it's worth a damn. They would look better square anyway. .thumb img {border: solid 10px rgb(255, 255, 255)} I agree about the legal jargon, nobody gives a shit.
The right Side of the Weapon looks now so: (Highpoly) LowPoly with Normal applied: At the moment im not really happy with the bake, because there are some black borders. Is it because of a too smoothed highpoly? And yes, when rotating the sky, same black borders at same spots.
This should only happen when you're double-clicking an edge while in select mode. If you use the polySelectContext you'll notice that double-clicking does not select border edges. To select a single row of border edges use Select > Select Contiguous Edges.