Original Studios is a small indie games developer, we are developing Elementary School Warfare for the unreal engine 3. We have been established for a short time but already are making our presence known, in less than 1 week we have had over 2000 profile views to our moddb and received interest from the gaming and modding…
Story As a child I grew up with a British television series from 1965: The Thunderbirds. I loved the stunning international rescue operations and was a big fan of The Thunderbirds rescue vehicle number 2. To pay tribute to this wonderful series I enjoyed so much I came up with the idea to recreate the same feeling the…
MOST RECENT UPDATE: Hi everyone, this is my first thread on Polycount so a little bit of background on me. I'm a 2nd Year at the University of Hertfordshire and studying a BA(Hons) in Games Art and the current plan is to specialise in rigging, though I do enjoy modelling. I'm also collecting recordings of the SideFX…
Hi there, I'm Adrien, belgium' student since 4 years, graduated as 3D designer. I'm still student at the same school (ESIAJ) but i've chosen to specialise myself in video games this new years. I'm working with 5 others people (two 3D artist, two programmers and one sound designer) and we choose to create a…
Hey, got a few questions about Maya. 1: array (or I think this is the correct name.) for example: I made a book and now I want to put it in a array so that it randomizes the x for every new book on the shelf. (I have seen a similar option available for particles.) 2: Face normal placement If I grab a object I want to be…
I'm working on a mesh with several pieces that doesn't seem to import correctly. I've had no trouble with numerous other meshes along the way and haven't adjusted my export settings at all. The meshes naturally require their original surface normals to display correctly, yet I'm unable to bring the full mesh in without…
Right, basically I have been modeling for quite a while and I've got a pretty good understanding of general modeling and the ability to create almost any shape. (I use Maya) Some previous work :- http://www.polycount.com/forum/showthread.php?t=92647 Now I want to expand, I want to learn how to texture and add details.…
Hello, Polycount! I'm Camille, the Art Director on ElemenTerra VR. You can reach me at camille@ElemenTerraVR.com for general inquiries (or just to say hi), and at Art@ElemenTerraVR.com to apply for the art team. ElemenTerra is a fully-immersive, virtual reality world-building sandbox game in production at USC. We're…
There's another problem. I wrote this after I closed down Maya, and I just brought it back up to reopen my file, and evidently the part that was in question is now gone from the viewports. Here's the scene itself, along with what's going on in the script editor. http://img.photobucket.com/albums/v416/temetry/maya1.jpg…
Your stuff on artstation looks to be too low poly in the wrong places, except the first weapon plate. I guess that was the last one you made. There is a lot of work that goes into creating a finished product and loosing your puff is something all of us know too well. The second handgun looks good but there are problems…