I did a little research on "exploding." Does that mean moving the pieces so that they are not touching and then putting the pieces together after the bake? I think I'll try that idea. However, I'm difficulty moving a high poly piece to the low poly piece. I've read this technique about using keyframes when exploding to…
Some books ! http://www.scribd.com/Mirthyn http://www.scribd.com/group/18176-seeking-art So I love 1 book in particular "Anatomy Drawing School" [ame]http://www.amazon.co.uk/Anatomy-Drawing-School-Geza-Feher/dp/3833125284[/ame] Buy it and keep it on your side for the rest of your life :) :thumbup: And 1 HUGE DVD…
Yeah, that damascus steel pattern is something I'd like to know more about. Another thing that came to mind is how to do this thermal metal discoloration you usually see on some weapon barrels. Might be a trivial thing to do, as I didn't try it myself yet, but maybe you guys know some smart and easy way to do it.…
Don't mean to double-post, but I finished my first new ship model in a while, and had a bit of a revelation. Those of you that work with game assets, do you end up using "mis-shapen" or odd geometry in your high resolution work? For example, I found that making the hi-res geometry match the lo-poly external silhouette…
Hey slipsius... I just chekd an old forum where I used to post my WIP... If you want to check it out... it got some wires too... but not much... http://www.tresd1.com.br/forum/imagens-e-animacoes/imagens-artisticas-variadas/52650 Dont mind the language... its in portuguese.
Well, from the perspective of Splash Damage. The high poly detail is not sloped enough: Post your high poly source so we can see where your bake was derived from. Also, I'm not really sure what kind of smoothing groups you are using. There doesn't seem to be much (if any) Binormal correction in the Normal Map. The low-poly…
Humm... I don't want to dump on your hard work because pieces of this are looking pretty good but I think the pieces aren't meshing together well and they aren't supporting your overall goal of "abandoned". There seems to be a few missed details that would really help this out. The asphalt material looks really new, which…
(i'm posting this on the new page) Howdy polycounters :) Alritghy so I finally hunkered down and started building (what I think) to be a pretty strong setup for the price, and I'm some of you awesome people can chime on in with any tips or suggestions to see if I can round this one up to be a good buy... I want to order…
Ok, I finally worked it out. The problem was that I had the smoothing of the low res mesh set to 0 degrees. Apparently because of that the angle was too big for the normal map to handle. I had two versions of my side table, the original one and one with the sharp edges beveled. With the original one having a smoothing…