Thanks! That explains most of it... does that mean that Xnormal generated mip-maps from my textures? Do most current rendering engines (OGRE, UE3, SOURCE) generate mip-maps runtime? Thanks so much EricChadwick!
Hello everyone, I recently got back from a game developers conference out in Troy, MI called Interfaces (hosted by IADT Detroit). After a day of recovery, my brain finally felt up to typing all my notes up so you guys could all benefit from them. It was a very interesting conference with a lot of great speakers from…