Concentrate on modelling and texturing standalone props / characters from other people's concepts. Nobody will employ you remotely to do anything that requires the rest of the game as context because it's too difficult to manage the iteration cycle (speaking as somebody who's managed outsourced artwork) fwiw Photogrammetry…
@DavidCruz First of all, thank you so much for taking the time to make this very in depth review. Now I have a better idea on what I need to change/improve. I should probably clarify on every project's description that the model is mine, made from scratch. I thought it was assumed but now that you mention it it might look…
An update on the last project i uploaded; This commission project required to translate a 2d concept into a 3d sculpt for printing, so i guess what i learned with this project is that i took the longest pipeline i could ever take, blocking>posing>volume>dynamesh>sculpt form>details, repeat. Ii guess it was an eye opening…
Thank you guys! @Paloma: Really glad to hear that :D keep on practicing! @xeoncat: In the first 6 months I was kinda struggling to keep up at least 4 hours everyday, with time I got used to it and until last december I was painting around 8 hours a day. From february to may I had couple classes and a mentorship and I was…
Time to bump this thread with the fantastic work they pulled off :D So halo happy right now :P showing from E3 [ame=" https://www.youtube.com/watch?v=wUB47Jtct1E"]HALO 4 - E3 2012: Commissioning Experience (Gameplay + Cinematic) | HD - YouTube[/ame]…
The way you're wording this, you're asking people to furnish ideas like it's a commission. That's work. Also, I would assert your search for something "new" is gonna be bunk. As Ecclesiastes quips, "Nothing is new under the sun." All art is referencing/inspired/etc. from something else. Anything aesthetic that stands on…
Hey man, thanks, I really appreciate the feedback! Clothing has always been really hard for me to render, especially pushing those folds and not being afraid to add a lot of contrast with them. The first two characters were commissions and based off other peoples' characters, so I was following references with the boots,…
Hello! Other Worlds Software is a new, British-based development studio and we are looking to expand our team for our first commercial game, Necromancer. Necromancer is a reverse zombie apocalypse game for tablet and PC where the player uses their zombie mobs tactically to defeat the heroes. We've recently completed a…
Hi, I'm a Korean game graphic artist. I'm not very familiar with English but i can do some conversation. https://www.artstation.com/kapoz https://www.deviantart.com/kapozing Those are my portfolio sites. I can make illustrations, concept arts, pixel arts. Especially character for games. My style is very stylized. I target…
A few months ago I commissioned a 2D artist to create this image: https://imgur.com/a/hGXZFEW It's a Space Marine from Warhammer 40,000. The special thing about this drawing is the redesigned pauldrons. They angle away from the head, which gives the Space Marine more freedom to move his arms around. This redesign was my…