Thanks Eric. Unfortunately most tutorials don't explain falloff and edge detection settings. So it mostly miss and hit. I get more predictable results yet with 3dmax fallofs and ctrl_occlusion/ dirt shaders with its curve based adjustments. As of errors I have mostly two kind of errors. The preview window stops updating…
Seems like Zbrush and / or Modo might be the best option. Do these work together? When I stopped working in 3D (mainly lightwave's modeler), zbrush was just popping on the scene and making huge waves. It looked great but work is work. I work on a cintiq already so if its better with pen input then all the better. Can i…
I usually take one blade of grass and render to texture some of them onto a plane. After that I make an eight-sided pattern out of several planes (around 1200 tris and several meters large) plus one or two lod stages (just deleting some of the planes to thin it out). After setting up all parameters in my engine I get…
Ehhh good to know fatass I am using Max V6 and it has terrible bug problems and this same thing is a major bug to me ..man I need to stop being lazy and switch to XSI . Sucks that you have to use 3dMax Soul . I don't know what the shitten diffrence is what program you use to model it's all polys/verts in the end as far as…
So fun stuff right here.....so 07/13 is crashing on me.....i Think its bc of windows 8.1.....but here are my system specs just in case hahaha GTX 580 running display driver 331 16 Gigs of ram intel i7-2700k CPU @ 3.8 But when ever i load a txt file it crashes and now meshes are making it crash...seeems a bit random to…
I have two versions of 3dmax on my computer: 64 bits and 32. In 64 version I have a shortkey 'c' for 'loop selection' (Customize -> Customize User Interface -> Group: Main UI -> Loop Selection (skin) ), and when I edit some object, select edge, click 'c' then it makes a loop for egdes, and evthg works fine. But it just…
Hi, I couldn't start texturing because when uploading my mesh (obj with triangles) and uploading the Material ID, no menu or links or anything is allowing me to assign any material to a specific colour, see attached image. Mesh has been prepared in 3dMax with different ID groups and different colours, and Photoshop version…
atomander, Thank you! Brian, It was a good experience implementing PBR. I found it eliminates allot of the guesswork and it makes it easier for a team of artist to create a consistent look which is always an issue. Chantel, The fade shard was my personal favorite out of the two. I like the design and the modeling…
I was once trying to do the same thing and came up with a quite nice solution. I used spheres in 3dmax to define a cloud shape and made a blobmesh of it.Then it was optimized by hand where needed and vertex painted on the bottom and in the places where the cloud would be occluded.Then in engine i rendered a sprite at each…
Hi polycount :) How do i model a crumpled ball of a piece of paper? I find good way For 3dmax... but Maya ? or different technics, solutions for this. https://vimeo.com/25482558 How to make ? I want to give papers of different shapes. I find different way but I don't understand :( (This could be done with a NURBS surface…