Hey PC. So I've been doing ships for STO for about 2 years now. Recently we held a Design the Next Enterprise contest. It was won by an artist named Adam Ihle. We took his original sketch and brought it in to our game as the next Enterprise in the Star Trek fiction. Here is a link to the development diaries.…
I have a couple questions: A) Does anyone know of a good camera/camera list for photo-sourcing textures? B) What should the minimum specs be? C) What should the ideal specs be? (within reason) D) Would my Droid Turbo camera be good enough If I purchase a polarizing lense for it?…
Hi all, I am new to modelling. I am a part of the team at ULU (udklearning.com). I had a lot of tutorials at my disposal but lacked direction. Thanks to the guidelines outlined in their courses I was able to make some headway. Below is my first High poly model. I made this after following a tutorial on making an RPG-7.…
All you need to go north is the spawning gear and some more water - if you're careful. You can get the rest from deer hides and visiting the right small villages well away from the bustle of cherno or elektro. At near full pace, you can cross the map within 2 hours. I would recommend exploring the map, don't get too hung…
hi there been a while, (i had to type 20k on one thing and another. anyhow since my last visit i have hopefully made some improvments to my level, To be honest i am a little sick of it. The product we were supposed to be creating has turned into group members just wanting to focus on portfolio work and not bothering with…
Thanks Marlfox. Yep. I'm doing a demo guy. But not a sneaky one. A big badass one. Can't believe I dropped to page 5. Still I have been very busy. Doing an environment piece that I will post at some point but its doing my head in a bit. Oh and playing lots of Minecraft. Anyhoo. Here we go. Basically. Big Afro Carribean…
Few years ago I found a few models supposedly taken directly from some old games, it was interesting to see them inside Blender. Of course, I can't guaranty if those models are actually from their games, and if they are untouched, so take it how you want to. Squall from Final Fantasy VIII had 727 vertices. Spongebob…
Hi, Thanks for this video. Few comments: 1 - using SmoothGroups / HardEdges is a good way to get control on the quad-reemshing. (Materials can be used equivalently..) So this is a good idea to use Slicing + tag Slicing Edges as 'Hard' fi you want more control on the retopo. 2 - Take care: HardEdges must be really well…