Hey, polycount! My first post here! I'd like you to meet Shredder, my graduation project in XYZ School's character art class, STYL More shots of PBR version: https://www.artstation.com/artwork/lxxJEz And sketchfab with handpaint : https://sketchfab.com/3d-models/shredder-0a25f607c39f452694653c98d8ad20ac Enjoy and stay safe!
Everything is excellent!!!!! Special props to the character artists NO DOUBT. Concepts given (or atleast ones you posted) leave so much to the imagination and so much shit for the character artists to figure out. You guys at Raven did an awesome job of doing that and styaing very very true to the whole theme of the game…
Hot Buttered Funk on a stick, it works! What this script does: For each sound track loaded it creates a batch render view and sets the start/end frames and output path for each view to that of the track. It is VERY specific to my work flow, but will help anyone having to lip sync and render many audio clips. This is going…
@ziikutv - That is a great question haha... I have been going for the more "upward" kind of shorter version of his hair, but I honestly think the hair stye you suggested would be more fun and look cooler.
Great work, Ferg! Love the styl and execution so far! My only nitpick would be that the hipbones are a bit too sharply defined, it kinda breaks with the rest of the model that is pretty fluent in it's shapes. Also, costume variation nr2. Asymmetry for the win. :)
@Anchang-Styl: Its a bit vague but for now I don't think it'll be visible too much when its moving. @AimBiZ: Thanks, I 'beefed' it up a bit :) Added little nick nacks :P roughed in some shapes for the seats/cock pit...Haven't thought about it too much...unless I want to ride in it in udk :P found this online while…