Hello everyone! I recently immigrated from Russia to the US and am now trying to find a job in WA or remote. I couldn't find anything in a month and maybe you can give me some advice. I already had 3d experience in Russia. I have been working for 3 years in companies that make mobile games. I have a bachelor's degree in…
The instanced mesh being black is actually a new feature, in the sense that it prevents a potentially dangerous behaviour related to xforms orientation that many new users weren't aware of. The black (flipped) display is basically a warning, in a sense. In order to display the instance mesh "inside out", you need to turn…
Hello, The people of Polycount forum! First of all, I am not a native English speaker, So forgive me if I commit some grammar errors in this thread. Hope you understand. I have learned UDK for more than 1 year now, and I have worked for several GameDev teams for free. Now, I feel like It's the time to make some earnings…
Never felt a necessity to measure roughness to get realistic material. Usually it's so obvious visually. Besides same kind of material could always have some variation in roughness and still look perfectly real mostly. Also based on my gamedev experience it's pretty much dependent on a game implementation and while called…
"Quake 3 took a hybrid approach with the torso, head and legs being separate skinned meshes." That's not exactly true. In QIIIA the elements with smooth deformations (torso and legs) are not skinned meshes (as in, driven by a skeleton) ; they are purely vertex animations. They can of course be authored as skinned skeletal…
Sidestepping the emotional aspects, i will just highlight a few feedback points on your portfolio artworks : - you seem to like to include both highpoly/midpoly and lowpoly versions of assets (in some cases with duplicating textures or rendered in different renderers) - i think its unnecessary -- if your goal is to work in…
Not directly gamedev related (or possibly even actual "getting a job" skills related), I've personally found functional programming to be a fascinating topic. I suggest SICP as a brain expanding experience. pdf versions, videos. Why learn a crazy language like a LISP? read Beating the Averages, and a quote from How To…
I dropped out of college for gamedev too. And I didn't regret it a second. And there's something I want to tell you. There is no wrong or right decision. If you make a decision and then perform poorly afterwards you tend to consider it wrong. Well don't. You do what you want to do. Make the decision you feel like. And then…
I am doing the same thing here. I have graduated as a Software Engineer, but my main goal is to work on video games. That requires you to have both skills, coding and arts. I started fiddling around with Ogre 3d opensource along with Softimage XSI, Zbrush and photoshop CS5 ext. You should look in to this. So yes there are…
Games Jobs Live: South Coast & Brighton is happening on Wednesday 28th April: a FREE online livestream with gamedev studios who are currently hiring!
On the livestream presenting and taking your questions we'll have Creative Assembly (Alien: Isolation, Total War), TT Games (LEGO games including LEGO Star Wars and LEGO…