I want to recreate Final Fantasy IX (best FF ever). Unfortunately I don't have solid workflow for characters yet. Plan is as follows: - sketch character in Zbrush - retopo it - use retopo geometry to create character with hand painted texture (no normals, spec or gloss) Maybe I'm wasting time in Zbrush since I won't use…
Well, as some have noted, I've finally gotten around to trying to make models for Quake 3. The first one I'm doing is actually a conversion of a mesh I made for the game Freedom Force a few months back. It was originally designed as a Valkyrie type, and in FF she used twin swords (since any weapons or the like were PART of…
Quick update: want to post before another power cut happens to strike (...been unseasonably warm here downunder, f'ing 'summer storms' drenching local electricity infrastructure plus we're about to hibernate for winter, which will further compound potential issues nationwide on top of this whole awful corona virus thing -…
The original sky content for toolbag was done with: Canon 1Ds 12mp fullframe camera Sturdy tripod with fancy panoramic head Sigma 10mm 2.8 circular fisheye lens Then: Camera on tripod, take a few shots at X degree intervals "De-fish" images Merge to HDR Manually stitch together images in PS Run through sky tool With the…
Interesting SupRore! That gives me something to fill up just behind the barrel, I'll try something like this. And the reason there are no rails on the bottom of it as well is because it's bladed on the bottom, it's just really hard to tell from this angle since how it shades. There is a sharp edge like: \/ It seems heavy…
Arise thread....ARISE!!! ***SPOILERS AHEAD*** Finished the game yesterday and my god the ending was horrible. The story feels like it's had the ending cut off and cauterized, rather than coming to any interesting/meaningful conclusion. The more I think about it, that final boss literally seems like a giant plug in the…
Is that like Mercurial or Git or something? We use that here, and it's fairly neat... it HATES psd's though, since it records any change, and layered PSD's can get to be quite huge. I hear Git handles this better, but we haven't tried it yet. I think the fact that I'm the only one using my physical folder system is the…
EZ all, I've just been doing some texturing so I can finally bring some of my other models to life. The program I used to use for making normal maps and other shader maps was Crazy Bump, but because of their ridiculous pricing, I decided to go with xNormal. Although its about as basic as it gets, and you cant even control…
Well since you put up yours, don't mind if I do. (BTW, your eye has my vote Habboi!) This one's a tribute to the bonfires from DaS: You can click here if you'd like to vote: https://apps.facebook.com/darksoulsii/?gallery&action=view&id=1196 And this one came from a doodle I did yesterday morning: Give this one some vote…
it's part of the reason at least. the other is just history/timing: one of the first to really open up scripting and turning the app into a pipeline-toolset which was ultimately the killer feature if memory serves. before that generation of software, the tools were far less customizable in general. direct successor to a…