Hi guys, Ive always wondered this and now it has become important for a current project which will be rendered entirely in scanline with no advanced lighting Is it possible to keep a constant size for say a glow effect or any lens effect, so that no matter the distance you are from the glow source it keeps at the same…
Have to say I think Far Cry is Ubi's best and dare I say most polished franchise. Still playing FC4 atm. So good! This looks awesome and I can't wait. Will be interesting without vehicles. Hope it still has some nice set pieces like those daft bits (drug taking) and demonic realms, etc that make FC 3 and 4 so cool. The art…
Doom3 had a very, very long production schedule. When they demonstrated it for the first time at the release of the Geforce3, it was the only game using normal mapping in the proper way. About 90% of even the industry itself had absolutely no clue about what the hell id was doing. Far Cry simply had a shorter dev time and…
It depends what your rendering with. It looks like your using light tracer. Which supports light bounces but does it very slowly. you need to turn up the bounce number in the light tracer options.(or is it bleed.. its one of the two) Personally I'd use mental ray for it. Set your FG to low/Medium, turn off noise reduction…
Haven't picked it up yet but definitely look forward to it... dunno if this is posted yet but Toys-R-Us has their lovely $20 gift card with purchase. http://slickdeals.net/permadeal/23721/Batman-Arkham-Asylum-for-PS3-or-Xbox-360---20-Gift-Card-or-30-GC-for-Rewards-R-Us-members-at-Toys-R-Us-60 Apparently they also have a…
Contacted google security on 2 lines, images and google mail explaining in full the situation and link locations. Also reported urls to a site (badware I think, can't remember) anyway he's changed the attack domain AGAIN! now it'spiconip.co.cc DO NOT GO TO THIS SITE ps: AGAIN I urge you ALL to check google images for your…
I had that very same error a year or 2 ago, didn't happen again so I never looked into it futher. I assume that the garbage collector of maxscript chucked that variable to dispose when it was idle for a long time or not in use anymore. Or another script used the same variable in the same root space overwriting it and…
I think you mean splatmap, not splashmap. Tessellation like that is done dynamically at runtime, using a regular terrain grid (and regular grid UVs), but the tessellation is decreased with distance so you get decent performance. They write into a dynamic displacement map, using the tires as brushes. Looks like they're also…
[ QUOTE ] I guess to illustrate my point better we can look at the gamecube, which was decently powerful system with pretty good loadtimes, nice design and a pretty nice controller. It was very much the alternative to other consoles in terms of hardware and I guess it's really not what Nintendo wanted to do. [/ QUOTE ] The…