Hey guys ! I recently started modeling in Maya and wanted to export my model to Zbrush for futhrer detailing ,but when I try to do so the imported model gets distorted and is not able to preserve its shape. This is what I want. This is what I get. For some models I get even worse results. Please help frustrated because of…
Hey people! For some reason Marmoset renders some polygons from my new model (WIP) kinda weird. Does anyone know what went wrong and/or how to fix it? Can´t find any answers on the net :( Thanks in advance! :D
As the subject suggests, everytime I try to adjust the "End Time" in my timeline, Max crashes. I've got the timeline set to 24fps, showing mm:ss:ticks. When I enter the length of time I want and click OK, Max takes a shit. Help??
Good day everyone, i got a problem with baking and don't really know how to fix it properly here is a screenshot of Normal Map baking on mark 1. Also i have a question about Mark 2 with this "ladder" on texturing, i am already using antializing 4x4 and still getting this not perfect bake. On Mark 2 this edges are already…
Hi PCs! When i decimate my HighPoly in zBrush, there are often some bad triangles like shown on the picture: I can repair them in Max but sometimes there are so many, and thats stupid. Is there an easy way to avoid bad triangles when decimate? Greetings Gazu
Hi Guys; Just got this message when i use the bridge between Maya to roadkill // Warning: line 181: Option "Use legacy vertex order" will only take effect when option "Multiple Objects" is enabled. Any idea ? How can i fix it ?