the original xray unwrap was a straight copy of my plugin/script combo integration (at least the way they integrated it with max, same ui, same options, same approach) except they didn't ship the sourcecodes like I did (I never saw their code, so I can't say they copy pasted stuff from me)... however later they really…
If the UI puts you off nothing I can say there. It's not going to be for everyone. I'm not sure why ZModelers grid of buttons is ok and DM's isn't, different grids for different folks I guess. That HDA is mostly just streamlining existing nodes built around a workflow for view port modeling. You are the first person I've…
If you decide to overclock, make sure you do the research first to pick the best components. The "main thing" a few months ago for people moving to dual cores was to get the cheapest one, a decent mobo for it (a few main recommended ones from that forum) and easily run it faster than the fastest dual core (at stock speed),…
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Hey everyone, this is my first time posting in the tech talk section. I've been messing around with MEL Script for some time now and one of my buddies suggested showing some of my code to a larger audience to receive better feedback. I don't necessarily want to learn MEL thoroughly, but it's nice to know enough to be able…
No, Core is available at the moment to those you have bought into the 'hardcore' membership and Newtek are taking there input and suggestions. Basically there re-writing lightwave with a node-based architecture, python scripting, QT interface and its based on Collada as its default file format. The UI at the top is done by…
code related questions like this are probably best for the unreal forums if you didnt ask there already if you had it working before, rather than guess at things its usually easiest to revert back to when it was working you can just make a feature branch from that point can duplicate the project so that you can step…
Im using Linux since SuSe Linux 6.0 soooo i seen a LOT, about the OpenGL performance i am not just talking about Valves engine even though at the current state is works a lot faster under Linux, ohh and btw Valve wrote a very nifty wrapper to translate a lot of there DX code to OpenGL so its kinda impressive that its not…
I have indeed given the selection sets mode some thought in the past. The main issue with this is that the architecture of the treeview of the Outliner is not designed to handle multiple instances of the same node. This is something that will certainly be necessary when showing selection sets of course. Now that I am…
you could generate this with code or you could simply composite images. either way, the result will depend entirely on how you combine your gradients/distancefields/however you choose to think of it here is an example in substance designer. the maths translate 1:1 to any shading language and can be easily ported to code.…