Yes, and that's exactly what I want to do. My goal will never be low-poly production for games or animation. My only aim is the production of 3D hard-surface, and later, organic and artistic models. An example would be a rendering of a spaceship flying in a valley. Or a steampunk boat sailing in a sea. My interest is to…
I usually use as few seams as possible. Relax the islands. Then I add more cuts as needed to fix distorting areas, and relax again. You'll get a better feeling for it with time and experience.
I don't know XSI, but I'd hazard a guess that if you could relax the UVs on all the meshes at the same time, the relax algorithm would auto-resize all the texels to the same size.
I suggest this workflow: -select faces -use flatten option -use relax -connect islands if needed -use relax -repeat these steps until model will be unwraped There is no need to "play" with gizmo.
Thanks Soul, I downloaded the trial of Deep UV and relaxed it with that. The UV map in the nose area is much better now. I just need to redo the texture to fit the relaxing now.
TopoRelax is a 3DS Max modifier which relaxes meshes while preserving their volume unlike the normal relax modifier which shrinks the mesh. Get it from here http://www.mariussilaghi.com/toporelax.htm [ame="https://www.youtube.com/watch?v=ewcdnIjeeuw"]TopoRelax 1.0 - YouTube[/ame]
have you tried some pelt mapping and/or relaxing the uv's ? i always thought for organic stuff like faces, pelt/relax would be an awesome combo to get fast and clean results (if the mesh is clean)
Vig, tried that, couldn't not seem to get it to work. It's not perfectly round though, so you could try creating a 24 sided cylinder, snap the outer vertices and relax the remainding ones with a new relax modifier.
You know, after detailing so much, why not use the Relax Defomation in ZB to relax the mesh? It will still keep the detail, but will even out the polies, but then again, I could be totally talking out of my ass.
hrown down some concepts, smashing alot of 3d though. Relaxing with 2d, maybe ill build these characters to take a break from my environments. some 2d relaxation, a redo of a previous work. it was erking me.