I've actually been thinking much the same thing; it seems a little more in-character for the scout to have it instead of the pyro. The only reason I haven't done that yet is because it's currently easier to replace models for the unlockable weapons than the default ones. This isn't to say that replacing unlockables isn't a…
I have been texturing using projection master and it seems like my tools were going into this mode after I would "pick up" the object. it also becomes darker like if theres 30% black color overlay on all meshes. Also I have tried to see if default tools are fine, and it applies to them too. Only way to fix that was to…
This is excellent! Thought about implementing visual representations (customizable) of vehicle attribute enhancement? (IE: increase your vehicle's acceleration attribute and your cart's engine is represented as larger or different than the default engine. Increase your vehicle's handling attribute and perhaps the tires are…
Thank for the help =) For the tests I excluded SP from my workflow and used normal map straight from Marmoset (use it for baking). I double checked all baking settings. That's the results: png 8 bit - Dither png 16 bit- Texture type: Normal psd 32 bit - Texture type: Normal psd 32 bit - Texture type: Default.. What?? And…
Hi all, I'm working through a fundamentals tutorial from Daniel Thiger in Designer. I've got to a stage where we turn on Tesselation to see our height taking place with our tiling. I've gone through the 3D view>Materials>Default>Definitions> physically_metallic_roughness[default] and turned tesselation on and played with…
with your deafault light you can get a flat constant color like your wow example by material settings alone. Since you don't need specularity or reflection... change your material's "type" to lambert in the materials attributes. Crank the diffuse setting all the way up. And then Crank your material's Ambient Color all the…
Set marmoset's reflection mode to GGX. Also since painter uses roughness by default, you should have Invert checked in marmoset's gloss map input. If it still looks weird; check that gloss, metalness etc are in linear space and albedo is sRGB. It should be fine by default though. The default panorama from painter is also…
Hi there ! I'm not completely sure if this has been answered before, but i wasnt able to google the answer to this yet. I was trying to use the Default Color Swatches for DDO's Default Material Presets and its kinda strange. As far as i can see the Colorswatch file for Photoshop matches the Colors defined in the…
You can check it yourself just by changing specular quality parameter in Painter . Default "low" looks same as in Designer. Ultra makes any material shine a lot. Especially in mid grey roughness values. Imo correct intensity and spread of highlight spot is basically main feature why we once switched to PBR pipline, right?…
Would someone know how to get this working in max 2013? A variable has to be changed somewhere? Or does it just need to be resaved as unicode? Not familiar with either. This is what I'm refering to... http://www.scriptspot.com/3ds-max/scripts/imageplane-v1-5 Although now it is called Vertical Plane 1.7.1 It's great for…