Hello! My name is Diana. I have been developing in 3d for the last two years with ups and downs. It started with a 3d generalist course then a lot of youtube self-help videos, then tiago klafke's environment course on gumroad, some non-profit projects, some attempts to sell models on sketchfab. So it all lead to portfolio…
lol go recruitment drive! sounds great though, I think alot of studios are doing similar things now. As people continue to work at studios and learn new things you get alot of really high quality multi-discipline developers that can work in systems structured like this, there was a talk by Todd Howard of bethesda about how…
You also have to take into account that maybe high-end user like us arent the target audience for this. People who mostly work with some text-files, a few pictures maybe, webpages and databases, are more likely to take advantage of this earlier. eld: that is not the same thing. I almost dont know anyone outside of gamedevs…
This is awesome. We could really have used this a few months ago for our iPad game creation platform GamePress. However we're not taking a different route so we no longer need it. That being said post it on our forums. We're a small community right now, but our users are always look for art :)…
ptex doesn't add to vertex counts as you encode things on per primitive level (per face/quad) which isn't necessarily better and means you have to use additional shader stages. https://developer.nvidia.com/sites/default/files/akamai/gamedev/docs/Borderless%20Ptex.pdf however I'd agree it ain't there yet for every-day game…
Sorry about the simplicity of these props guys. I am commissioned to do these simple props for a science-fiction gamedev project but wasn't entirely happy with how my work turned. There's a ton of amazing talent here on these forums and I was hoping you would offer me some advice on how to improve my craft. I'm not…
There`s a bit more `contract` focus here: http://www.conceptart.org/forums/showthread.php?t=53377 "And is this a good idea for quick inexpensive development?" No, a professional freelancer will charge more than a salaried employee, on account of the amount of downtime between contracts, paying for their own software,…
Thanks for the tough feedback, guys. @breakneck: modo does do texture baking, including ao baking. All the models up there have an ao pass on the diffuse, but I guess I muted it too much in Photoshop if you think it's not doing anything for the texture. I'll toy around with it a bit more. @gamedev: I suppose the Work Time…
It has been some time since i've posted and I don't think i'll be that active anymore. This is my last school year before going to uni and its very demanding, I also have to do projects for school and stuff. I just cant find the time to do 3d anymore or the will after a long day I just go and play on my DS We'll it was fun…
Hello My name is Rusanov Igor. I'm looking remote/contract/freelance or part/full-time employment. Summary: -> I have +3 years of experience in gamedev. -> I worked on some title AAA-game. -> I specialize in hard surface with a preference for weapons and vehicles. But have experience in character, environments and texture.…