This accidentally answers the question above and is also my critique for the night scene: The colors are too saturated. - The blue light is far more gray and greener/less red in the refs - The yellow light can also be less saturated and red I'd adjust them and experiment with adding a couple of faint, desaturated green…
What kind of advice are you looking for? How do you feel about a certain piece and what do you think is missing or where do you think your strengths and weaknesses are? What I'm looking at I'd say there is a good use of color but maybe too much time is spent on polishing forms and shapes compared to the conceptualization…
I think for me it's the integration, a lot of actors just don't have any idea what's going on in the green screen, not that it's their fault. Or the direction is just too shitty to get the proper interaction between the two. For example wrath of the titans remake, where Perseus is fighting those giant scorpions, looks like…
Gawd...think I've finally knocked my concept on the head Spiffy li'l plugin tho, kept me engaged in the process at the very least also helped that the photo sourced box projected textures, were straightforward iterating as well as rolling your own plus for those interested in shader effects Holographic reflex sight…
so I am in the market for a newish video card. my current RTX 2070 ( 8GB) is getting a little dated. I was thinking of either a 4080 or 4090. Could get a 4080 for around £400( $530) The 4090 will be around £700( $926) . is there really that much difference between the two?
Thank you for your feedback. Yes, I know it’s possible to embed images directly into the forum, but they turned out too long (Full HD), and I was afraid to resize them because they would become too “pixelated” and “blurry,” which led to other users missing important details. I’ve always used imgur.com, it’s very…
+ Improved lighting and composition + Glass shader and texture for the showcase + Broken windows + Lowered the height of street lights + Pushed the buildings to the sides to create some space and release the tension from being too close to the main building. This also created two alleyways where I will add a fence and some…
That is because I've modelled them to be functional like the rest of the lights. They look funny right now since the entire assembly is marked transparent due to some material overlap with the other lights on the car at the moment. I'll have that fixed once I manually make the alpha layer in Gimp. As for the lights I made…