If that's the case, is there a way I can author in Maya but also prevent z-fighting? (I know how to prevent z-fighting in Unity: custom z offset. But does Maya gave users a way to do that?)
So let me see if I understand: If you rotate the mouth control, say, on the +z axis, the mouth joint moves towards the -z axis? If that is the case, then one reason comes to my mind: Your mouth control is inverse oriented in relation to your mouth joints (has a mirroring effect). Like you said. Now you have two methods…
It's an educational problem, not a legislative one. Bob needs to make good choices. It's sad that Bob's parents and the educational system he went through didn't teach Bob that. It's sad that he made it to the legal age of adulthood without being taught how to be an adult. I honestly don't care how Bob comes to the…
This is my first (of many) posts so hi people. I've been finally given the motivation to join the chat and stop perving from the shadows due to a really annoying problem I've encountered with z-brush and its normal map material. Frankly the results are shocking, far far too intense. you can see the geometry Is there but…
miauu's GridAxisPainter allows you to set different colors for the major X, Y, and Z axes in any viewport. For more information, click here: miauu's GridAxisPainter https://www.youtube.com/watch?v=SE_zNO6wPiw
Not a "VS" thread. Hey Guys, Sorry for all the text ;) I am giving Zbrush another try. I started out using Zbrush but then switched to Mudbox early on. I have been using mudbox ever since for personal projects and professional work. I do try to come back to Zbrush every now and then to see what has changed. I've been…
Had to try it :) http://keenleveldesign.com/modelviewer/showmodel.php?id=4cfee03fcf0f6 Very cool but I seem to be having 2 issues. 1-looks like z fighting, yet my model isn't doubled. I did clone/mirror half... But I not only reset Xform (Max8) but also made a cube, edit poly, attached the model to it, deleted cube (the…