Hello everyone! Anarch Games is searching for an enterprising 3D-Artist to help make our first project Day of Glory happen. Www.facebook.com/DayOfGloryTheGame We are a starting studio with +- 10 people operating from multiple countries. Anarch Games focuses on lifting the E-Sports industry to a whole new level. We want the…
Hello! My company is looking for some humanoid avatars to use in our VR game. It would look like a person in a straightjacket with a mask on. The mask will hide most of the face if not all of it. We will need around 4 masks. These avatars are supposed to be in an insane asylum. Here are some details: We would want it…
easier*. I am currently learning Blender/3D Modeling in general. It seems that my best bet would be to have a drawn human reference of the character I plan to model. To model over in the viewport. Problem with that is, I can't draw for shit, letalone a realistically proportioned human character. On another note, I have…
We need a quote on how much you or your team would charge for 6-8 realistic scenes. The scenes wouldn't need depth, as players will not be moving around. There just needs to be the illusion of depth. ALL scenes must be arranged and lit in Maya, no exceptions. All textures must use scanned textures from the Megascans…
Alrighty, so I'm working on a hard science space sim in UE4 and we're trying to figure out how to create super realistic, small and tight lights that can be seen from up close AND far away. Now, we don't want any fancy bloom or lens flare. We don't expect that will be much of a thing in 200 years. Firstly, we tried using…
Hello everyone, this is my original Basemesh work. During this time, I have continued to learn and iterate on this work. Download Another Basemesh Stylized: https://www.artstation.com/artwork/qemAJP https://www.artstation.com/a/25720507
Hello, I would like to know if a high poly model is necessary when creating a realistic game asset, especially in the game industry. I ask this because high poly modeling can be very time consuming and I haven't had much success with normal map baking thus far for complex models where xnormal doesn't get small details like…
Looking to hire an experienced 3D character artist for a fixed-price commission. US-based only. The deliverable is a production-quality Character Creator 5 (CC5) character built on the HD facial profile — 262 blendshapes intact through UE5 export via Auto Setup 2.01. The character is a semi-realistic stylized human female…
I will absolutely look into doing clear-coat when I try to optimize this down. Thanks for the replies! I am back with an update. I spent most of yesterday refactoring my previous result, with a refocus on pushing PBR and trusting it over curating a certain look. I also dug an old reflector out of the garage and studied it,…
Hi, I'm Artem (he/him). I specialize in creating stylized characters (from sculpting to hand-painted textures). You can view my portfolio here: https://www.artstation.com/artem_armashov ...and my CV is available here: https://drive.google.com/file/d/1NXnvWeVb1t2X9VkrVeQhguVN6KwcpCy4/view?usp=sharing Linkedin:…