ZedBroosh'n the days away while I continue to job hunt. Hope everyone else is keeping up some positive vibes while things continue to get reshuffled in the industry.
One thing is that what happens on a flat surface that's separated by a smoothing group or reigned in by a support loop or custom vertex normals basically doesn't matter for the shading. And then, the local detail you added along the longer edges of the indentations seems only partly necessary and the way you terminated it…
@sacboi Yea im planning to continue till the end, but its probably gonna be a while. As for portofolio entry it depends entirely whether i can make it look good or not. Nice king tiger btw
You also have to worry about vertex lighting. With the clipping example on the right, you have one vert hidden inside of a cylinder, which would shade the triangles darkly. In some cases it could be exactly what you want, in others probably not. With that vert in the center there's a good chance you will get whats on the…
Yes I see your points, the general composition I've decided on is that the spaceship crashed through the ceiling but not all the way so bits of it are hanging through a hole in the ceiling which is also where the lighting for the scene comes from. As for story, I've decided that the astronaut survived for a little while…
Hi, in term of account creation i've been here since long, in terms of interaction i'm new haha. I've been struggling with something and i dont know exactly how to proceed from now on so maybe someone could drop me a hit. I was brought to the 3D world because you know... "You like video games right? You should do 3D", i…
Only the new version of SkyUI is going to be paid, the old version will continue to be free so no... those mods are not stuck behind a pay wall. They'll continue to function just as they always had. SkyUI also hasn't been updated in years, in the absence of the paid marketplace the developer would have probably just…
Roxxor, this is absolutely awesome feedback, thank you so much! I feel as if I’ve already got a job :) )) But seriously speaking, with your feedback I can make a very good study plan for myself and continue developing. Without understanding where to go, it can sometimes be very frustrating. Right now I actually have time…
@JoshexDirad: Granted I only quickly read your last reply and skimmed over the rest of the thread, so I might be misunderstanding something, but it seems like you are missing that if you place a geometry crease (as in a discontinued smoothing of the surface, a hard edge or different smoothing group) where you see your…
Welcome to polycount :) Before you continue with your character I think you want to look over your anatomy, I can see quite a lot of flaws that needs to be fixed before your continue with anymore details. Before you continue try to look into some more anatomy studies or how other people's models look like. Something that…