Mr Bear: Cheers. My workflow is fairly simple since I've been using SpeedTree for all of my trees. The most challenging part was creating the textures themselves; however, I found a good method of making them in SpeedTree. I will explain this further later on if you are interested. paulsvoboda: Good point paul; I was…
Hello everyone. Today I want to share my recent progress on scene. After the rocks, I decided to go back to the vegetation again and finish the roughly made palms. Before we get down to the bunch of text, just a couple pictures of progress and question for u. I am still experimenting with lighting and recently added…
scotthomer: Thanks mate :) Hayden Zammit: yes its true that if this were for an MMO the polys would be high, but for a classic next gen game I think its ok (plus for a portfolio scene its a bit diffrent again :p ). Good luck with your work popngear yeah like stupid amounts of opacity maped objects, thats going to be the…
Hi! I thought i make a WiP Thread about my Portfolio Project. This Project is loosely based on this Image: I set myself a time frame for about 2 Weeks. One Week is over and i have achieved a good amount of Assets. So here we go :) : First of all i made about 4 Rocks. The cool thing about these Rocks is, that i'm in the…
Hi Guys, Made this small environment for a school assignment and after getting it graded and received some feedback on the piece, I went on and corrected it to the feedback I got. The final is shown below. Tried playing with foreground/background on this latest screenshot, also made some changes to the scene itself to give…
Issue 1: You could use the world position as the texture coordinates and then blend between the X, Y and Z tiled textures based on the direction of the normals. For the tiling, using one color map for the whole terrain + a mask for different materials (grass, rock etc.) and then blending in the detail diffuse maps and…
The biggest thing I'd recommend for the leaf texture is to spread out the leaves more and make them smaller. At the moment there isn't much opportunity in the texture to see 'through' the texture as the leaves are too close and too dense. For the material in UDK try to use the transmission mask and colour. Leaves are…
Hello Community, I am an UE4 Programmer with some Artistic background, after some time I decided to work on my own Horror Game, I really love games and I want to start a real project which can grow with your help! This is what I have so far and I would like to go a lot better with the Graphics and this is the point where I…
Hiya guys! Since a couple of weeks (with a large break in between couple of months) I Started this project to get to know speedtree and to get my foliage to look as good as I could (mainly because I was so inspired by Uncharted 4 foliage and the talks about them from Jacob Norris over on CGSociety (seen here:…
Made a start on some foliage test models yesterday in SpeedTree. These were put together using the bush and tree samples included in the program with some tweaks to get them to look more how I personally want them. Glad to have some stuff to start throwing into Unreal now and gradually refine and polish :) There will…