Hi everyone, I wanted to introduce myself and also share a project I’m currently working on. I’m Dan , a self-taught hard surface 3D artist, and over time I’ve mainly focused on modeling props for games. Most of my experience comes from the more traditional low poly / high poly / bake workflow, especially for smaller…
Hi everyone. I've created a shader override for maya in vp2 with Zebra Curvature clay reflection line and drafta Analysis to better understand the surface continuity. For anyone want a good 3d model this is a must ot have. https://youtu.be/PwiVDEOUQxI The link on my gumroad on video description on youtube.
Hey :) I'm working with a non square texture ( for some reasons, I have my trim + decals on 1 texture 2048*4096 ) However, each time I want to place a strip on my trim, I have to go in the modifier Unwrap UVW > select my texture in the list > go to the Options > specify 2048 * 4096 Is there a way to be faster ? Is there an…
Hey there! I'm kinda new to SD (and to this cool forum!) and I'm trying to create color variation for a simple tile texture. the logic is that I want the user to pick how many color he want to have, and add weight sliders per every color. here is an example for hard coded one with some histogram select: The issue here is…
I cant save my file in unreal 5, it went crazy and wont let me save some textures and I dont know what to do? I have tried reimporting the texture it wont save. It wasnt like this until it crashed yesturday and when i opened it the texture on those assets it disappeared and I tried to reattach the textures and it wont save.
Bronco: The thing with the pants is, They are not wrinkled army fatigues or denim material, im my mind they are like wool slacks. I was looking at pictures on the web and when you have a pair of wool slacks on, there are hardly any wrinkles save the pleats. I know im tempted to put more wrinkles in, but would'nt that give…
hello i'm building a team to make a prototype for a game i have many talented people willing to help but i can use more. what we are making is a anime style game base in a fantasy version prohibition/ mafia period. i'm not only asking for help but building a team, a studio from the ground up where you can help build and…
I want my goddamned bodies,bulletholes,blood,ejected brass and ejected clips staying on the god damned ground back. Or at least hitting the ground instead of falling through it. Man if I am to play a "cinematic" fps, at least pay attention to the smaller things. Shooting an emey in the jaw and not even getting a…
Hi everyone, I have a very strange situation happening. I am importing a model from 3ds max and want to apply dynamesh. The thing is that I hit a wall with 4096 dynamesh resolution at 2 mill polygons, I need more. Whatever I have tried doesn't work. If someone could help me I would appreciate it a lot. What I have tried: *…