Hello everyone ! Been a dry spell for my portfolio lately so I decided to start doing little projects that focus on a single software that I'd like to learn more. Starting with 3ds Max, I decided to model a guitar, because I had one at hand so I felt it would be easy to get detailed refs. Anyway, whilst texturing it, and…
Hi, I spent loads of time researching and I have a finished build. I would really like to know your thoughts on it and whether it will be good enough for 3d work in maya/zbrush/cinema4d/houdini CPU: Intel Core i7-4790K 4.0GHz Quad-Core Processor ($329.99 @ Memory Express) CPU Cooler: Cooler Master Hyper 212 EVO 82.9 CFM…
hey Jacob sorry for the late question but i've only just seen this now. How you do determine what type of UVing your going for with buildings, with the way unreal does its rendering 1 mesh = 1 draw call and 1 material = 1 draw call wouldn't it be easier having the outside and inner walls as one material to reduce draw…
Hi there, I'm Adrien, belgium' student since 4 years, graduated as 3D designer. I'm still student at the same school (ESIAJ) but i've chosen to specialise myself in video games this new years. I'm working with 5 others people (two 3D artist, two programmers and one sound designer) and we choose to create a…
In all honesty I mostly agree with you, I have a bad habit of emphasizing soft edges too much. Now that I am hanging this piece up for now, I do know that I probably approached my edges more akin to a TPS model rather than a close-up FPS asset which was actually my goal so I kind of failed there but remedying this is easy…
UE4 MARKETPLACE: https://www.unrealengine.com/marketplace/en-US/product/420207eb01a34d7ab09fb8f4cfaa8a8d trailer https://youtu.be/_jXzEngmucQ overview https://youtu.be/P6fO3xx-Bp8 The flexible and deep modularity of this pack helps you to create a big various squad of soldiers from different countries. There is a smart…
Folks seriously , I gota laptop. Its time to start making 2d / 3d. It'll be a slow rampup for me but I've been too long out of commission. When was the last time you remember seeing anything for good ole Swampbug. NEVER. I come home from work to my 8 year old machine and just dont have it in me to make anything. Well the…
Once again I'll raise the point... Rage looks like a fucking painting when you watch it. Its stunning. But when you get near anything, it just falls apart. Its clear they made this game for the lowest power house (360) and then ported it up. Thats totally an arse backwards way of doing things, because they were forced to…
I co-created and primarily designed Blackwake, so here are my thoughts. Most designers I've seen still don't understand the overall scale/scope efficiently. Their design for the game is either super simple or overly complex, they never hit that balanced point. In their projects they produce, I would carry across some major…
Team name: Bluehell Productions Project name: Red Alert 2: Apocalypse Rising Brief description: Command & Conquer Red Alert 2: Apocalypse Rising is a standalone game that attempts to recreate Westwood Studio's hit RTS, C&C Red Alert 2, in a first person perspective. Everything that was in Red Alert 2 and it's expansion,…