Ok I think I could spend a lot longer on this piece but I really want to move on, I made some beauty shots and used even more of your suggestions, I put a slight FFD box on it and tried to give it a look like the foundation is slipping, thanks for the idea Vig! Then I used some opacity vector painting to give the yard some…
EQ sent me a great tutorial for getting a better feel at how things should flow: http://www.3dtotal.com/ffa/tutorials/max/joanofarc/body1.asp So far it's been a great tutorial and as a result, I'm getting a better feel. It's paint by numbers sure, but its a good way to learn your way around your 3d app. My result so far…
Per, Yes making one or two low poly versions is pretty trivial, but if you have 140 characters in a game at a day each and need them at 10k tris 2.5k tris 1ktris and 500k tris to cover the two xbox and 3 PS consoles and the pc then you are still looking at nearly 2 years work, so it isn't totally trivial. I have seen one…
In the past for non-spherical eyes I've setup a rig where I rotated the eyelids through a warping modifier (in Max I used the FFD modifier). If the eyeballs and eyelids use the same warp settings, when you rotate the eyelids down they conform to the surface quite nicely. Not sure about a Maya equivalent though.
Hey bronco. Videohelp is a great resource for all things video, especially DVD, but subtitles are covered well. A quick search produced this. Add permanent subtitles to S/VCD,DVD,AVI with ffdshow/vobsub
The lift musak (same tune as the shawshank redemption used if i'm not mistaken) was a nice touch and definately placed the game in the 1930's for me. It'd be cool to think that these kinds of subtleties are littered thoughout the game. The trailer definately gives the same feeling i got when watching Thief2/SS2 for the…
I am sorry as this wot help you with your problem,- but I wanted to share this related tutorial: http://www.3dtotal.com/ffa/tutorials/maya/non_photo_realistic_shading/realistic_shading.asp that uses a interesting approach in toon shading with maya