Greetings everybody I have experience and am working in the industry but trying to get better. There are huge gaps in my talent right now that I've been in the process of rooting out (never ending battle) I really hope some of my latest personal work will inspire a few of you. Feel free to contact me about anything, I'm an…
Like the tiny grab game, instead of doing the usual expected commentary towards portfolio specifically i would say based on current events and my own historical background/experience with this "employment field", I'd say one is much better off exploring their own possibilities of making their own games and gathering a team…
Hmm...intrigued and if I could also attempt to pin down the artist, spent an afternoon running a search however thus far no dice but here's something although a low poly character, I'd say a PBR workflow might've been similar to what was described in the OP i.e. "high end pixelart textures" The Bogatyr - Pixel Art PBR on a…
There seems to be a lot about the details ( C-shaped connector.. so he looses the shoulder pas in battle or does his shoulder "carry" a a secret).. but about what for example his skin ? Is it more soft or somekind of hard and "crusty" (later in the callout it's only... grey.. so i guess "soft").. his hand seems to be only…
@Peyd3d Thank you! I appreciate your feedback, and I will absolutely revisit my block out. I'm not sure if, in the blockout stage, its better to have a already defined "kit" to build with or to have more freedom and worry about the "kit" after. In this project I tried creating cubes that are 1M, 2M, and 4M wide for the…
ARTIST FOUND, BUT I DUNNO HOW TO CLOSE THIS THREAD For english, go further down! Hej! Vi söker en 2d artist/animator för ett spelprojekt som görs på sidan av jobb/skola, vi är ett litet indie-företag som verkligen vill försöka fungera och gå framåt. Just nu är det endast en game designer / programmerar och en story writer…
Project introduction: This thread will be a place for documenting the progress of one of many cubes I'll be making in the coming year. Critique is wanted. If you see something that should not be there, or maybe something that you believe should be there but is not, please say so - even if I've written about it in the short…
[ame=" https://www.youtube.com/watch?v=9R72LMjCeG8&list=UUlcmc2X0-KH56yHUovDw0Sw&feature=plcp"]Rising Storm January 2012 teaser (HD) - YouTube[/ame] The Rising Storm team is now entering the final stages of development and we just need a few more good people to round off our crew. We need:* Weapons modeller * Animators (1p…
We have this client specialized in high-end luxury staircases. They required a detailed 3d rendering of one of their wooden staircase designs, which they intend to use as part of an important presentation and marketing. We are in the developing stage and trying to portray the craftsmanship and high-end feel of their…
Woodside is an atmospheric, supernatural horror game developed in Unreal Engine 5. The game combines investigative exploration, environmental storytelling, and dynamic spirit encounters to deliver a tense, immersive experience set in rural England. Woodside on Steam: https://store.steampowered.com/app/2614270/Woodside/…