My vision of "Next-Gen" from a rogue insider. Here it is folks, it's gonna be amazing! (These are honestly just guesses.) That last couple months of optimizing and polishing to actually get the game to run might be reduced....slightly....kinda. But not really. Will actually probably be worse. Why? Everyone will go apeshit…
Let me ask you this, because nobody seems to be addressing it. The real gun problem in this country is the criminals with guns ...and I'm not referring to the law abiding citizens who have been made criminals by the introduction of back-room laws like what's happened in NY. What's going to be done about them? I sure as…
I'll grab some insight from this pic of an aussie outback classic "Bull/Buffalo Catcher" for use on my own Mad Max/Dystopian design - lol might even add some sort of trailer too. My entry is just a thanks of gratitude, to all those hard surface artists that inspired me over the years with kickass art so many cheers. Aside…
Like others have said, split your tool, preferably make each part separate from another entirely so that you don't loose your work and make a ton of rendition backs you save throughout the process so you can at least return to a previous state. I always try to limit my undo's to 100 then delete, if they go to high Zbrush…
Easiest way is flatten mapping, autopack, slap on a substance preset...... best way is by learning the tools, method, skills. not trying to be an arsehole but why ask for the easiest way?
Those UVs can be packed better. I tend to use whatever autopacker is on hand, and then move the islands around to make it a little more logical when I bring it into Substance Painter.