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        <title>story — polycount</title>
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        <pubDate>Mon, 06 Jul 2026 11:43:41 +0000</pubDate>
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            <description>story — polycount</description>
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        <title>3D After 30</title>
        <link>https://polycount.com/discussion/238803/3d-after-30</link>
        <pubDate>Sun, 05 Jul 2026 13:59:41 +0000</pubDate>
        <category>3D Art Showcase &amp; Critiques</category>
        <dc:creator>Andrew_Ermakov</dc:creator>
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        <description><![CDATA[<p><strong><img alt="" src="https://us.v-cdn.net/5021068/uploads/editor/mc/rjab1fotu3w7.gif" srcset="https://us.v-cdn.net/5021068/uploads/editor/mc/rjab1fotu3w7.gif 300w, https://us.v-cdn.net/5021068/uploads/editor/mc/rjab1fotu3w7.gif 600w, https://us.v-cdn.net/5021068/uploads/editor/mc/rjab1fotu3w7.gif 800w, https://us.v-cdn.net/5021068/uploads/editor/mc/rjab1fotu3w7.gif 1200w, https://us.v-cdn.net/5021068/uploads/editor/mc/rjab1fotu3w7.gif 1600w, https://us.v-cdn.net/5021068/uploads/editor/mc/rjab1fotu3w7.gif 2000w, https://us.v-cdn.net/5021068/uploads/editor/mc/rjab1fotu3w7.gif" sizes="100vw" /><br /></strong></p><p><strong>First reaction </strong><img src="https://polycount.com/plugins/emojiextender/emoji/twitter/smiley.png" title="=)" alt="=)" height="18" /></p><p><br /></p><p><br /></p><p>My name is Andrew, I'm 33 years old, and I've been a 3D character artist for about 2 years. In this thread, I want to document my journey of learning and, hopefully, finding the job I'm aiming for. I'm doing this mainly for my own growth, but I'd be very happy if my story interests someone—or even better, inspires someone. <img src="https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png" title=":)" alt=":)" height="18" /> </p><p><br /></p><p>My journey in 3D started with Blender. I was trying to find my path, so in a short period of time I experimented with stylized characters, simple cartoons with basic animations, and props in different art styles.</p><p>Naturally, most of it was pretty average because I was trying a little bit of everything. But there was also a big advantage to that—I found the field I really want to grow in.</p><p>And now I'd like to show you my conscious journey in 3D, which began with studying anatomy.</p><p><br /></p><p>I can already create characters through the entire pipeline, but I've mostly worked with indie developers through 3D marketplaces. I'd really like to work at a good studio on large AAA projects, so please don't judge me too harshly. <img src="https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png" title=":)" alt=":)" height="18" /></p><p>I know the technical side of character creation quite well, relatively speaking, but recently I decided to fill in all the gaps I still have.</p><p><br /></p><p>So I started with anatomy <img src="https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png" title=":)" alt=":)" height="18" /></p><p><br /></p><p>My portfolio:<br /><a rel="nofollow" href="https://www.artstation.com/andyhey" title="Link: https://www.artstation.com/andyhey">https://www.artstation.com/andyhey</a></p><p><br /></p><p>Feel free to throw tomatoes at me.  I'll be happy to hear from everyone.</p><p><br /></p><p><br /></p><p><img alt="" src="https://us.v-cdn.net/5021068/uploads/editor/tb/37wue61xnsax.gif" srcset="https://us.v-cdn.net/5021068/uploads/editor/tb/37wue61xnsax.gif 300w, https://us.v-cdn.net/5021068/uploads/editor/tb/37wue61xnsax.gif 600w, https://us.v-cdn.net/5021068/uploads/editor/tb/37wue61xnsax.gif 800w, https://us.v-cdn.net/5021068/uploads/editor/tb/37wue61xnsax.gif 1200w, https://us.v-cdn.net/5021068/uploads/editor/tb/37wue61xnsax.gif 1600w, https://us.v-cdn.net/5021068/uploads/editor/tb/37wue61xnsax.gif 2000w, https://us.v-cdn.net/5021068/uploads/editor/tb/37wue61xnsax.gif" sizes="100vw" /><br /></p>]]>
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