Hello, I'm seeking for experienced 3D artists to comment on my topology
for a 3D real time character (actual gen/next gen videogames). This is the base mesh, intented to be split/deleted when clothes are added (jacket, pants, etc).
I intent on
rendering the final result in marmoset/UE4 (haven't
decided yet) for portfolio showcase, so with that in mind, please, leave your opinion
Don't mind much polygroups, since I don't know quite yet where I will UV map it yet (Maya/Zbrush).
Post has been updated in the comments below.
Edited Nov 14th: I can't look at this now. It was horrible hahah