Home 3D Art Showcase & Critiques
Automatic "Save Draft" has been disabled temporarily. This means comments are not being auto-saved as you type.

Drafts can be manually saved whenever the "Save Draft" button is clicked.

We're chasing down a bug, and we'll let you know when autosave is re-enabled. Thanks!

Multifunction Scope

polycounter lvl 2
Offline / Send Message
NeverathX7 polycounter lvl 2
This Weapon Scope is good at mid range, but can switch in close combat situations to the Rear Sight Scope.
Modelled in Maya, textured in Substance Painter and rendered in Marmoset Toolbag, tweaked the images in Photoshop.
Had lots of fun doing this!
Hope u like it :D


  • Ashervisalis
    Offline / Send Message
    Ashervisalis godlike master sticky
    Hey man, this is dope! My biggest crit;

    I don't think the lens should have scratches and damage, nor a bumpy normal map. There are areas (circled in red) which have an insane amount of scratches, and the scratches are all pretty uniform and not believable. The area circled in blue looks a bit lower res than the rest of the mesh, are your UVs uniform?

    What size texture did you use for this model? The modeling looks super cool, would be nice to see a wireframe!

  • NeverathX7
    Offline / Send Message
    NeverathX7 polycounter lvl 2
    Hey @Ashervisalis thanks for your feedback and time!!
    The Scale of the UV is the same just the light hits ist different so its looking quite different on the Shot!
    and yes i agree with the scratches i keep that in mind !!
    The Texture Maps are 4k!
    and the model is quite high on tris so i decided too keep it as an render
    so thx again and cheers :D

Sign In or Register to comment.