How would you guys make a diamond-patterned bag with the least manual tweaking? I tried creating a bag from a quadsphere and twist it at the top, then convert that to splines, then mirror it for the opposite cross line. The problem with this is the bag loses its pattern shapes at the bottom, plus it requires quite a lot of vert pulling. I also just created a subdivided plane and pulled the center down using soft selection, but it deforms awfully.
i wont use ngons
@perna that is crazy, Norway is crazy.
Snip snap snute
nail the shape first, subdivide for more res, do the holes. once those are locked in, you should not have to touch the shape