Thanks! It's the result of a lot of trial and error, research, hard work, sweat and tears (of blood). And bugging a lot of people for tips. haha By the way, is that a courier for dota? It's been a while since I played dota but aren't couriers supposed to be small and slow? The ostrich might be bigger (and faster) than crystal maiden, unless it's a really small ostrich.
Wow This is great I love the UDK shots. This looks so familiar though. Did you have a teacher named Tommy?
HAHAHA of course man. I was in his advanced material lighting class.
Keyshot one is the one that I made for his class. Final render was done in Maya for Cho. During that time I was also working on this environment for fun.
some shots from the marmoset 2 beta testing, trying to get the right values for the skin shader but i managed to get it to a point where the model looks decent in most lighting conditions, will finish it soon i hope xD
Hi guys, long time lurker first time poster here. I'm very impressed by the quality of literally everything in this thread, I even thought twice about posting my wip here(didn't want to lower degree of awesomeness of this thread, lol).
Anyway, here it is:
It's a 1973 Toyota Crown.
Still trying to setup my vray materials and lighting
Finally getting the basics of zbrush down. This is a character for my senior capstone project at DePaul University. Still needs details on the hands and shoes.
@Dennispls: The colors feel a bit muted, a bit more contrast in the colors would make it a bit more appealing to the eyes, the model itself is good just needs a bit more tweaking in the texture.
thats sherlock is cool, is it highpoly cause that hair looks immense!
Here cheers, yeah it's a prerendered piece. The hair was done from fibermesh in zbrush, exported as curves into maya and using nHair. I may have a look and see if I can get a decent result getting a realtime version from it.
Anatomy and character study WIP. Still some tinkering left on the tattoos but I think that I'm nearly done with this one. Any suggestions would be appreciated!!
Wrapped another character for an indie game I've been helping out with on my weekends - The Girl and The Robot - which just went up on Kickstarter last week; http://www.kickstarter.com/projects/2039811773/the-girl-and-the-robot! Some nice write-ups in Kotaku and the like too. Crazy!
Some high-poly modelling over the last week or so for abit of fun, its a Frankenstein BMX made of cool looking components from several bmx brands, all mashed together and rendered in keyshot.
Replies
Wait is that a... holy sh... Dude is that a cat girl with anae on her tail ?! That's sick man I liked it
paololazatin that hair looks swwwweeeeet so far!
Blocked out a few shapes for an idea i had for dota
Very much wip.
Thanks! It's the result of a lot of trial and error, research, hard work, sweat and tears (of blood). And bugging a lot of people for tips. haha By the way, is that a courier for dota? It's been a while since I played dota but aren't couriers supposed to be small and slow? The ostrich might be bigger (and faster) than crystal maiden, unless it's a really small ostrich.
To be continued...
The energizer bunny gets an upgrade? Looking good!
@Dennispls
Might be me, but your image isn't loading for me.
Wow This is great I love the UDK shots. This looks so familiar though. Did you have a teacher named Tommy?
Really? It seems to be working fine right now.
HAHAHA of course man. I was in his advanced material lighting class.
Keyshot one is the one that I made for his class. Final render was done in Maya for Cho. During that time I was also working on this environment for fun.
What a small world!:thumbup:
http://www.polycount.com/forum/showthread.php?t=125991
Here's something from me
Anyway, here it is:
It's a 1973 Toyota Crown.
Still trying to setup my vray materials and lighting
this is so good. wow.
The thread for feedback, thoughts and what not if you have any, cheers!
follow our Thread
Started this one as a sketch, but I think I'll finish him
The Creature
Concept Art: http://tinyurl.com/kr6naqk
Close-Up: http://tinyurl.com/mbmhx5n
Wireframe: http://tinyurl.com/ln2sd49
Beauty Shots: http://tinyurl.com/lyh2vvt
Working on Tyrion Lannister. Cross-post from my thread - http://www.polycount.com/forum/showthread.php?t=127433
Placeholder hair. Getting stuck not sure how to better refine his face better.
"Don't whizz on the electric fence"
Got a pose sorted to, but gonna render that together with Stimpy and 'Log' once I've done them :P
Some WoW fanart/study Cinematic orc dude from the Mists of Pandaria cinematic, WIP so Comments and Crits welcome!
@Optinium: You need to get that printed
Think I'm ready to call this one done.
Some more progress. Tips are appreciated!
Here cheers, yeah it's a prerendered piece. The hair was done from fibermesh in zbrush, exported as curves into maya and using nHair. I may have a look and see if I can get a decent result getting a realtime version from it.
This Sherlock looks very good, sriously, that's incredible!
first attempt at baking & texturing, i've been helped by millenia's video
Why do you want to move over to Blender?
cross post from my practice thread.
I used Maya 2014, Xnormal, nDo2 and photoshop.