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My first DotA 2 creation, and a Thank You to Polycount!

I am a COMPLETE noob to 3d modeling, texturing and all of that. It took weeks to figure everything out to make my final project, a DotA 2 sword for Dragon Knight.

I already have quite a few comments from various sources that say that my design is pretty ok, but the texture is really bad. Im still trying to fix it, but im still have huge problems with the whole UV mapping and unwrapping complex meshes.

Even though im fairly new here, this forum has really helped me get through the challenges presented with 3d modeling. I wanted to show off my first (and hopefully not last) Steam Workshop submission. Please give me constructive criticism! Thanks for everything!!!


Behold, Requiem of Slyrak for Dragon Knight on DotA 2-


http://steamcommunity.com/sharedfiles/filedetails/?id=113631562&searchtext=

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