Are people using anything decent for max2k13 viewport right now? I'm still on max 2013 for production and whilst testing in-engine is the end goal, it would really help productivity by having better previews.
The standard DX .fx file is limited to one light and whilst it'd be easy to use Shader FX to make a new one - sfx is limited to max d3d11. The Normal Bump method gives pretty shitty results compared to what we had previously with quality normals etc. I'm guessing the answer is "make do with shitty normals in the viewport on max 2013" but just intrigued to know if everyone's doing this.
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The standard DX .fx file is limited to one light and whilst it'd be easy to use Shader FX to make a new one - sfx is limited to max d3d11. The Normal Bump method gives pretty shitty results compared to what we had previously with quality normals etc. I'm guessing the answer is "make do with shitty normals in the viewport on max 2013" but just intrigued to know if everyone's doing this.