Lazerus Reborn wrote: »
Why didn't I sign up for this course?
Currently on my second year of a computer science degree and have been screwed in all the creative aspects of the course. Should have went with you guys... Ah well, from what i've seen being produced, I'll send anyone asking for a course to you guys.
Offsite learning is a tricky business as full courses would be hard to manage. You'd need something like what Cg-hub offers in its master classes but more structured for academics. Also If you broke up each year into three modules, students could buy a module at a later date if they run out of cash or run into difficulties at home.
Well keep up the good work and you may hear from me after this course.
spacemonkey wrote: »
pretty fun stuff
littleclaude wrote: »
Hello Woody, I have sent you a message, talk soon.
Habboi wrote: »
I don't know if you look for feedback from your students work but I have to say the two trees in that UDK scene kinda ruin it. They're practically identical in scale and position.
That piece by Mark Ranson with the bright golden sun is really striking, very impressive.
Andreas wrote: »
Love that plane. Looks straight out of Far Cry 3.
Thank you, I will tell them, in fact I just looked at their WIP thread and I see that they have updated it.
Japhir wrote: »
Can't you just point your students to Polycount so they can receive feedback directly from our community? I understand that you are showing off work from your students so that people will appreciate your university more and possibly try to enrol, but for the sake of the students it might be better to receive individual feedback on our forums.
Wesley wrote: »
One of your students was at the Blitz open day last month, and while showing his work for feedback I recognised it from Polycount. At the time I didn't realise it was this thread and asked him if he was on Polycount and he had no idea what I was talking about.
I then felt silly because I opened with, "Hey, I've seen your work on Polycount!".