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Creating a Game-Ready SciFi Soldier for Unreal Engine 4

Wingfoxworkshop
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Creating a Game-Ready SciFi Soldier

Learn on https://www.wingfox.com/c/8353_2670_3020

-Learn how to start to sculpt high poly of the character in Zbrush by using base mesh

-Learn to import the character into Maya doing retopology and UVs unwrapping.

-Learn to do texturing in Substance Painter. And then we'll handle skin face and hair textures in Mari and Affinity Photo.

-Learn to Import into Unreal Engine and further tweak the character. Finally rig and skin the character in Maya and then to import o UE4 to pose.

Software: Maya2020 ; Zbrush 2020.1 ; Substance Painter 6.2.1 ; Marmoset Toolbag 3.08 ; Marvelous Designer 9.5 (Steam Edition) Mari Indie 3.0 Steam Edition ; Affinity Photo 1.8.5.703 ; GNU Image Manipulation Program 2.10.20 (revision 1) ; Unreal Engine 4.24


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