Creating a Game-Ready SciFi Soldier
-Learn how to start to sculpt high poly of the character in Zbrush by using base mesh
-Learn to import the character into Maya doing retopology and UVs unwrapping.
-Learn to do texturing in Substance Painter. And then we'll handle skin face and hair textures in Mari and Affinity Photo.
-Learn to Import into Unreal Engine and further tweak the character. Finally rig and skin the character in Maya and then to import o UE4 to pose.
Software: Maya2020 ; Zbrush 2020.1 ; Substance Painter 6.2.1 ; Marmoset Toolbag 3.08 ; Marvelous Designer 9.5 (Steam Edition) Mari Indie 3.0 Steam Edition ; Affinity Photo 184.108.40.2063 ; GNU Image Manipulation Program 2.10.20 (revision 1) ; Unreal Engine 4.24