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Portrait, Ali Larter

Hi.
This is my second attempt at doing a digital human (complete with clothing, hair and finished renders). Honestly, at some point I forgot that I was planning to do likeness and allowed myself some improvisation in details.
Sculpt done in zBrush; texturing in Substance Painter; Retopology, hair and rendering in Blender (Cycles, as well some Eevee attempts). 

Blender's Eevee (on the left) and Cycles (on the right):


Animated by AI (Pantomime.it). Just wanted to share.


Replies

  • kanga
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    kanga sublime tool
    Pretty good stuff.
    Did you start the face using a dense mesh? If so the bumpiness of your form  could be due to that. 
    The face looks a bit masculine.
    Are you using SSS? The skin is a big actor here and its looking shallow.
  • SeverDoes3D
    kanga said:
    Pretty good stuff.
    Did you start the face using a dense mesh? If so the bumpiness of your form  could be due to that. 
    The face looks a bit masculine.
    Are you using SSS? The skin is a big actor here and its looking shallow.
    Base mesh was around 5000 polygons.
    I tried using slightly higher SSS value but it started glowing unnaturally, so it was the best I could pick.
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