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[WIP] Long Dive - Japanese Feudal Fortress Concept

polycounter lvl 3
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Skinner3D polycounter lvl 3

I've wanted to do a complex scene for a long time and I found this online which I think will work well. 

How would you guys go about establishing proportions, scale, and the terrain? I have Zbrush, Blender, and Substance to work with.
I have done individual buildings before but nothing like this.

The polygon count and texture detail are going to be kept pretty low. I am going to have enough going on just with each of the buildings to try for more.

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