-Sculpt the base model for a high-poly model, adjust topology, unfold UVs and bake maps in ZBrush. Make ornament in Maya. Make clothes in ZBrush and Marvelous Designer
-Make skin texture maps with both PS and Mari, including diffuse maps, displacement maps, specular maps, gloss maps, etc., for fine and real skin texture.
-Make realistic skin and hair. Optimize scenes and set values for faster rendering. Reduce noise for better work quality. Composite in Photoshop
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