Hey, so in Painter, I normally bake the other maps 1st targeting by name, and then, do a AO pass that targets all meshes, so that it gets everywhere around the model. Is this the common workflow?
I'm asking this because I'm noticing that my machine struggles when baking using the "always" method instead of "by name". It eats the RAM completely, but I'm gessing it's due to very heavy HP? It finishes correctly, nevertheless, I'm just curious if this is "normal" with heavy models.