Hey all! I am Sebastian, a 3D Artist from Germany taking the shift from VFX to Game Dev. I was a long time polycount reader in the last years. Now I am taking action by using my personal account to start creating output actively. This is my way for documenting the development progress of my environment Project "The Big Catch".
I really would love to hear your comments and feedbacks on my work.The updates will be milestone based. The posts will be mirrored between the polycount and the UE Forums.
You could also check them out on my Artstation Blog:
Have fun browsing!

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The Big Catch - Environment Creation Blog 01
Intro
The Story of "The Big Catch"
Concept, References, Blockout, Composition
Light
I then created a temporary (!!) light concept which contained the two shed lights and the light of the moon.Mood
Destruction
Now that I had the composition of the scene, the props and their positioning, the story element and the desired lighting with its mood in place I could start finishing the environment piece by piece.
Gathering feedback and joining a mentorship
One important urge I had, was that I wished for validation of somebody who already works as an environment artist. Since I never did a full environment it was utterly valuable for me to get feedback on my upcoming project. Since I am a selfthought artist, I was stuck on a point where I had to take action in exactly that matter, since the system I usually worked by didn't work for this project.
I usually was being passive in online envolvement and lurked around and read everything I needed to know. I often thought about other ways to push myself as an artist. A few years back it worked like a charm since usually everything I needed to know was around the corner and was already asked at least once in the interwebs. But since advanced topics of game development came up I had to admit that I sometimes didn't quiet know what to ask for.
I don't have people around me in private, that could help me with those topics I had to conquer. I know many communication designers but nobody of them ever did 3D for games. So I got stuck in a monologue which wasn't very helpful at times. I needed critique or a technical hint for progression.
I then started a mentoring membership with Timothy Dries in July this year. Timothy was so kind to answer my big cataloque of questions that I accumulated in the creation process of the environment scene. This was an important step, since Timothy gave me valuable information of his field of work. He also gave me an oversight of the restrictions and important pillars of game dev I needed to consider while progressing with my project. The mentorship with Timothy is coming down to one call a month. In every call I had the chance to get my growing collection of questions and topics answered and I also got feedback on the parts of my project I wanted to talk about. It is needless to say that this step was invalueable to get to move on.
Since I experienced that for every new upcoming topic or problem, I had to start researching and train my skills again and again, I have to say that I really like the repeating process of getting to know the situation and taking every hurdle to get a particular problem solved in best practice. Until now this project already proved its initial purpose to push my skills as an artist. Until now I was unsure if I wanted to post content on forums or my blog, but Timothy recommended to do so. I do admit that somewhat of a bigger 'audience' may get me a bigger and maybe more valueable pool of feedback. At least I hope that it will.
I dont know, when I will find the time for publishing the Polycount and Unreal forum posts, but when I do, I will post the links here in my blog. Maybe I just copy and paste this content there to have it all complete in every place. But on the other hand I dont think that everybody has the time and leisure to read through a wall of text in the internet.
Notes
Since this is the first blog entry, I still am about to figure out if I want this environment creation blog to be a weekly scheduled entry or if I write about it in milestones. I work on this project in my spare time, so I dont know when I will be finished with it.General notes and plans:
Outro
The next entries may not be as big as this one. I already have a few things written down but they still need to be prepared for publishing, since the post of a blog entry and the actual state of the scene still is subject of a small delay.For now this was a big wall of text, if you read everything until here, I really appreciate your interest and endurance. Thank you.
I hope that you like my project and I am thrilled to show what is coming next.
Have a great day!
The Big Catch - Environment Creation Blog - 02
Hey there! A month back I started the Environment Creation Blog and now it is time for me to add another entry! In the last few weeks I had much work to do. Thereby I was not really able to focus on my private projects in my spare time as much as I wanted to. But the great news is, that I still do have some older screenshots to show.
I decided to change the concept to a kind of a more fast paced one, to keep it a bit shorter:
"What did I work on? (→ thoughts / ressources ) → What will be the next step"
Baking / Wood kit
For this project I sharpened my baking skills and tried out to bake down a fast wood plank sketch. This bake was just an initial tryout to see what to consider, while sculpting the wood. It will be worked on with my full attention, once I do have the time capacities.
First Hero Prop "Vintage Thermos"
After the wood sketches I completely finished the "Vintage Thermos" lowpoly hero prop.
Here you can find the project including the Marmoset viewer for the thermos.
Searchlight
The searchlight will be the light source on the upper right side of the shed.
It will not get a damage pass and texturing is not fully finished yet, because it is a tertiary prop. I will not invest more energy than nessecary, at least at the moment.
2nd Hero Prop "Vintage Tackle Box"
The material and the high poly are almost done. The high poly of the box is not final yet. The pin in the back hinge and the sharpness of the lids lip has to be corrected. The caps and the extrusions on the sides will be renewed. The damage beat up is about to happen soon! I am thrilled for the bake and texturing phase already! Until now, I do like the outcome of it quiet well!
Conclusion
The next focus point will be to finish the tackle box. I am very thrilled about it already and can't wait to see it finished!
And that's it for today's blog entry. I hope you like the work. Further content updates will be created a bit faster next time, I hope.
Have a great day!