Starting my first public WIP here to get some useful feedback and comment during this work.
Here I will do Sturmgewehr 44 - a German assault rifle developed during World War II. My deadline is set for about 15-20 days and for quality I'm aiming to CoD and Battlefield series. It will be challenging so planning is everything. Additionally, I need to say that this is my first such complex model (yeah, it's not that complex compared to some other weapons but this is just for me).
I'll try to post here every day or at least every second day.
As I have 20 days I've divided them to approximate stages, here they are:
1. Gathering references and researching the gun model. - 0,5 day.
I very like this stage when I search all necessary (and not) images, learning how this mechanism works and what this all details for.
2. Blockout/Greyboxing. - 0,5 day.
As I have no additional time to re-make something major it's very important to make basic forms from primitives so I can see where something needs to be tweaked, scaled down or up before I'll go to the next stage. These primitives also will be used for both of the next two stages as well.
3. HighPoly. - 5 to 7 days.
DETAILING! YAY! This gun has a lot of details plus asymmetrical design so it's a bit of time consumption stage and it's hard to set estimate time.
4. Low(Mid)Poly. - 2 to 3 days.
REDUCING DETAILS! Meh... As I'll re-use a lot of meshes it's saving me a bunch of time so I need to reduce the amount of polygons here and there.
5. UV's. - 1 to 2 days.
Nothing special, just unwrapping and packing all UV's.
6. Baking. - 1 day.
I like this stage. Again, as this model has a lot of small details I need to make sure everything is baked properly.
7. Texturing. - 2 to 4 days.
Best stage! (for me) I'll try to make this gun both interesting to see and realistic so I'll reference something between factory-new and used in battle.8. Rendering. - 1 to 2 days.
Photosession for the model. I think this stage as important as all others so I need to spend a certain amount of time to present my model in portfolio.
9. Extra stage - Rest.
Now let's breakdown how I'm gonna make this pretty gun.
I'll use the power of ZBrush to make the HighPoly stage because it's very powerful when you making weapons with its LiveBoolean. Basically I'll combine SubD for small and easy parts and ZBrush for main parts.
I'm making all meshes in 3Ds Max and sending them to ZBrush to boolean all, also I can sculpt some details like rumples on metal, major scratches, other things.
When I finish the HighPoly stage I'll go back to 3Ds Max with all my meshes, duplicate all of them to the new layer and boolean them once again and clean geometry. By that, I will get my Low(Mid)Poly mesh ready for UVing without a lot retopo.
Next, I'll use 3Ds Max and RizomUV for unwrapping and packing. RizomUV is very powerful when you need to pack your UV's so go check it if you don't know what is this app.
Substance Painter will be used for the Texturing stage (wow). While texturing I like to use a lot of procedural grunge masks to make a natural scatter of color/roughness variations, scratches and other wear&tear effects, later I'm polishing them by hand a little.
And finally, when it comes to the render stage I like to spend some time finding good light positions. For me it's like to paint by light.
I hope you like this and have a good day!
(ps, also you can visit my Artstation, he-he)
Here we go!
Double-staged day. First, I started to look for all references I can find. I used Google Images with Large image size setting to find only high quality references (I didn't want to peer into small images
Next, I watched few videos about STG44 (did you know that this gun is actually the ancestor of almost all modern rifles?) to learn about how it works and also my friend gave me some advice about it
The good thing is to search auction websites - you can find there a lot of high resolution photos where you can see all details.
Here's my refboard and I certainly should spend some time to sort this garbage
Then, I started to model my gun piece by piece from muzzle to stock. Here I modelled only major parts to get all my sizes and placement.
It took me for about 5-6 hours I think. While modelling I also searched for additional references to make some parts.