Im just going to be posting my work up here as I do it in the hopes of critique. Unfortunately I have been working in a vacuum for a long time and really want to address that, but also a lot of my work has been "just good enough" to meet university assignments and I want to continue improving
I mainly work with photogrammetry and hard surface modelling programs and use a mix of substance painter or just photoshop for texturing. Most of the images you will see will be screenshots from within UE4 and will always be intended for real time use.
Tree Stump: Photoscan, 3DS Max, Photoshop, UE4
Total time (including scanning) Approx 10 hours
Tris: 1368, Tex 4096*4096
[For more see attached references]