So I began working on this project. However, I began to try baking normal maps, I had some trouble. I thought that maybe needed some practice first since I'm still new to the CG field. I created a challenge where I would UV unwrap and bake normal to objects, starting with a cube.
However, this would be harder than I thought. I was able to bake this... (This image is compressed and has a lower resolution. Was originally 4k.)
Looks like a traditional normal map, but the problem with this normal map is that it would make the faces of the cube go inwards and looks inaccurate to the high poly model.
I have no idea how to fix this. I kept looking online for resources but they we're no help towards my solution. Can anybody help me with this and can anybody leave resources on normal map baking? Thanks.