Hi all! Been working on something new, I'm about halfway done, so now is the perfect chance for some feedback. Everything from lighting to composition and sculpting is still W.I.P. so go nuts
Most of these trees are from the UE4 Kite Demo, working in Speedtree to replace them atm. The background will be filled in as well this week.
Using UE4, Speedtree, Zbrush, Maya, Substance Painter and Megascans/ Quixel Mixer.
Work in progress below:
It's based on a painting from Francois Boucher, I don't plan on replicating it perfectly, but I really like the composition and feel. Here it is:
I started out with one big ref board, here's a small portion of it (using Pureref) :
Next up, blockout...
A first indication using models found online (Free packs and the UE4 Kite Demo):
Couldn't wait working on the centerpiece:
Thanks for taking a look!
Edit: Updating current to do list on first post:
- Add particle FX (water running down the water wheel, splash fx where the water runs down the slope, leafs, etc). / Planes also an option.