Hey guys, may I ask a quick question?
I'm pushing a creature through the full pipeline to force myself to learn things I've been avoiding, such as re-topology, UV's for a full body etc. And I've found I've come across more questions about the smaller things. If creating a 3D character optimised for Video Games, how would you deal with things like the teeth, eyes, and nails? Would you create them separately, retopo them separately, texture them separately then just connect them up to the rest of the finalised model, attach and then rig/skin it? I'm pushing it through some really basic animations too, so I have a very basic understanding of the next stage in the pipeline.
Any advice for hair would be incredible too. I'm still a beginner.
I'd appreciate any help/advice.