Discovering Trollkirka was a huge turning point in the story visually. The idea behind it was that it needed to feel like it was infused with magic and mystery. Ancient writings, dragon bones fused within the rocks and the color blue needing to be prominent were the anchors to defining this place. It was also said to be the home of Odin’s first blade.
Avaldsnes is a sacred place where yarls were traditionally buried. The folklore here was that the ship was built through the mountain by Odin himself. The vikings believed that if a yarl was not buried here, Odin would condemn them and passage to Valhalla was not granted. The grey north was not kind nor safe to the Vikings, but they would endure such trials for their fallen leaders.
Eira was an iterative challenge. A lot of blood and tears over her design was spilled. Because she was the black sheep of her people, her design was taken in that direction a bit literal.
The idea behind Eira’s Sword was it needed to be an extension of her in all aspects. It needed to feel rugged all while holding onto a little bit of femininity in some aspect. It was a fun challenge finding that balance between the two.
Various costume designs for the elder villagers found through out the town.
This guy was a lot of fun to design. Majority of his reference came from the Kazakstan snow leopards. The terrain in that region of the world made for a bit more violent animal than say China or Russia's population of snow leopards. I also drew from large ungulates in the French Alps in reference to the Yeti's fur and horns. I learned a lot from this design adventure.
Thanks for looking! I really wish this project could have got green lit but all in all, it was a really fun project to be a part of!
I did this as a demo for my studio. The topic was, “The 30 Minute Concept”. I spoke about time efficient pipelines with photobashing and rendering. I also recorded the process up on my website