Ossim - Simulation baking tool for Blender (UE4, Unity)

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Ossim is a simulation baking tool. It allows you to generate an armature and skinned geometry based on physics simulation to use in game engines and realtime applications such as Unreal Engine 4 or Unity3d or any other realtime application that supports animated armatures.

Geometry for simulations can be made in a lot of ways. There’s built in addon for Blender called CellFracture.
There is also external addon called PhysAssist.
Or you can bring it from other 3d software.

Video demonstration:


Generated armature in Blender:


Result exported to UE4:


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